Showing posts with label rpg. Show all posts
Showing posts with label rpg. Show all posts

Wednesday, April 15, 2015

"It's a trap!" Finding traps in D&D 5E

My first time as a player, in the not so new D&D 5th Edition, I played my favorite class (of course): a Rogue. Back then, I hadn't read thoroughly the PHB so I made the wrong assumption, by reading the skills list, that my Rogue will be needing Intelligence (Investigation) to look for traps. Imagine my surprise when I tried to look for them and my DM tells me to roll Perception! We argued a little, but at the end I conceded (because you don't want to piss-off your DM =P), and ask him to let me change my character, so that I may have proficiency in Perception instead of Investigation. He agreed.

And that was it. I was going to just accept that now you look for traps with Perception. Even when it felt weird, because (for me), when you're looking for traps... well, you are actively looking for them, right? For me that's "investigating", and it kind of fits the Intelligence stat because you're supposed to know what you are looking for. I mean, when I think about it, if me (the actual real me) was supposed to be in a dark dungeon looking for traps, I will die on the first step because I have absolutely no clue what a trap should look like. It's a know how, knowledge, ergo Intelligence. I consider Perception (and Wisdom) a more intuitive thing, instincts and senses are involved. But anyways, as I said, I was accepting the new system as is. Until running The Rise of Tiamat adventure!

Perception and/or Investigation?

So here I was reading my beautiful new module, when I found out —in the Tomb of Diderius section— that a player can make a Wisdom (Perception) check DC 24 or an Intelligence (Investigation) check DC 18 to find a plate that is part of a trap, but not the trigger. The trigger itself was somewhere else and it required a successful Wisdom (Perception) check DC 22 (I'm not including any details about the actual trap to avoid any spoilers). Now, hold on a second! Why can a character find part of the trap with either Wisdom (Perception) or Intelligence (Investigation)? And why is way easier to do so with the latter? Alright —I said to myself— the actual trap still requires Wisdom (Perception) check to find, let's stick to that. So I kept reading, and three pages later I found another trap, that can be detected with a successful Intelligence (Investigation) check DC 15! What!?

Monday, March 23, 2015

All hail Tiamat!

I'm preparing the Rise of Tiamat adventure for my Tuesdays D&D group. So far the adventure looks great, but the thing is, my group didn't play the Hoard of the Dragon Queen adventure, and even though the RofT book says you don't need to, I feel like there will be a hard gap for my players to get really involved with the campaign. Also as DM, I have this sense like there's a lot I don't know, as if the authors assume I know things because it's a sequel adventure. It's quite a common mistake when writing, it has happen to me a lot of times. Or maybe I'm the problem.
Anyway, my group is right now in Undermountain. From there I'm planning on getting them involved with the Cult activities and pave the way to Tiamat's return. I'm just wishing that the authors had included more concrete hooking options for characters not playing the HotDQ adventure. Anyhow, "All hail Tiamat!"

Sunday, March 15, 2015

The Blind Monk for DW

A couple of weeks ago I was watching (for a second time) the Netflix series Marco Polo. I watched it a second time so a friend of mine could watch it for the first time. And since I was not dazzled as the first time, I was able to let my mind wander while watching the show. And thus came to me the idea of making a Blind Monk class for Dungeon World.
I've always loved the archetype, even before Marco Polo. And I've always wanted to play a character like that. But there was not possible to play a blind character without suffering fully all the rules drawbacks. Now (I was thinking while watching Hundred Eyes on the screen) thanks to the Apocalypse World engine, I think it is quite possible.
Here is what I've got so far:

The Blind Monk


STARTING MOVES

Hundred Eyes
Even though you’re blind, through discipline and meditation you have heightened your other senses and obtained the ability to feel the general shapes around you and their movements. This allows you to perform general activities, including combat, as if you were able to see. You still can’t tell any details about the shapes until you touch them.

Fists of Fury
Your body itself is a weapon (hand, precise).

Shapeless like water
By emptying your mind, you become shapeless, formless, like water. You adapt to the attacks of your enemies. When wearing no armor and carrying less than your Load, you have armor equal to your WIS as long as you have Chi left.

Inner Peace
When you have time and tranquility to center your mind and body lose any Chi you had and gain 3 Chi. You cannot have more than 3 Chi at any time. You can spend a Chi at any time to achieve one of the following effects:
    •    Block a blow meant for you or someone else (you take half damage).
    •    Take +1 forward to Defy danger.
    •    Cross the distance between yourself and a foe, bypassing all obstacles.
    •    Deal your damage to a foe within reach.
    •    Leap over or across a physical obstacle.

I'm drawing a lot here from +Sage LaTorra's Battlemind and +Johnstone Metzger's Martial Hero from Class Warfare.
Let me know what do you think, and I hope to post soon more material on this class.

Saturday, March 14, 2015

Alea iacta est!

Ok, I'm doing this, I'm going to have this blog to post all the role-playing related stuff that I do in one single spot. I hope this helps me focus and pushes me toward doing more and more things. I'm leaving the other blogspot about a Ravenloft-like hack for DW in stand-by because right now I have other things in hand. One of them is my D&D campaign. So, since I'm working on stuff for my players already, I'm going to share it here. I hope someone else may find it helpful.

Alea iacta est!