Showing posts with label Dungeon World. Show all posts
Showing posts with label Dungeon World. Show all posts

Sunday, June 7, 2015

Why Powered by the Apocalypse?

Maybe you already know it, maybe not. I'm in the process of writing a Powered by the Apocalypse role-playing game: Nahual. I'm Mexican, so this is a Mexican game, based in the universe and works of (also Mexican) artist and graphic novelist +Edgar Clement.

Just recently I had to ask myself (for reasons not important to this post), why I'm powering my game by the Apocalypse? The answer I picked was straight and short, so now I'm trying to expand it here.

First I'll say that I've been wanting to write this game since around 2005 or so. My first idea was to use the d20 Open Gaming License, but back then it was just an idea, no words where put together at all.

I guess the reason I never sit down myself to start writing the game was that it felt odd. I thought about the classes for the game, of course I had to. And what about races or something similar? Then the levels, how skills and feats and all that crunch will help represent the universe of nahuals and angels and devils that Clément is (still) developing. As I said, it just felt odd.

Then I moved to another town, new job, things changed. The idea was left on the pipeline for a while. Then again I decided to continue. It was around 2012. I had found some of the material from The Forge forum. Theory about role-playing games, how system matters, etc. So I decided to create my own brand new system. Except that, despite all the theory and stuff I had read, my main gaming experience was D&D 2E and 3E, Chaosium's Call of Cthulhu and the old World of Darkness games. So my "brand new system" was just a mirror/shadow of some of the concepts/rules presented by those games, specially the WofD.

Then, I don't remember exactly how, I found out about this indie game called Apocalypse World, by this author named +Vincent Baker, and the comments I'm reading on the internet are quite interesting, and then I saw Mr. Baker talking about game design in a convention in Finland! (via Youtube of course, I've never been to Finland) And I was like OMG!


And then I got my PDF version of the Apocalypse World game, and THEN is when I knew this is how I wanted to make my Nahual role-playing game based on Cléments works. But why?

Sunday, March 15, 2015

The Blind Monk for DW

A couple of weeks ago I was watching (for a second time) the Netflix series Marco Polo. I watched it a second time so a friend of mine could watch it for the first time. And since I was not dazzled as the first time, I was able to let my mind wander while watching the show. And thus came to me the idea of making a Blind Monk class for Dungeon World.
I've always loved the archetype, even before Marco Polo. And I've always wanted to play a character like that. But there was not possible to play a blind character without suffering fully all the rules drawbacks. Now (I was thinking while watching Hundred Eyes on the screen) thanks to the Apocalypse World engine, I think it is quite possible.
Here is what I've got so far:

The Blind Monk


STARTING MOVES

Hundred Eyes
Even though you’re blind, through discipline and meditation you have heightened your other senses and obtained the ability to feel the general shapes around you and their movements. This allows you to perform general activities, including combat, as if you were able to see. You still can’t tell any details about the shapes until you touch them.

Fists of Fury
Your body itself is a weapon (hand, precise).

Shapeless like water
By emptying your mind, you become shapeless, formless, like water. You adapt to the attacks of your enemies. When wearing no armor and carrying less than your Load, you have armor equal to your WIS as long as you have Chi left.

Inner Peace
When you have time and tranquility to center your mind and body lose any Chi you had and gain 3 Chi. You cannot have more than 3 Chi at any time. You can spend a Chi at any time to achieve one of the following effects:
    •    Block a blow meant for you or someone else (you take half damage).
    •    Take +1 forward to Defy danger.
    •    Cross the distance between yourself and a foe, bypassing all obstacles.
    •    Deal your damage to a foe within reach.
    •    Leap over or across a physical obstacle.

I'm drawing a lot here from +Sage LaTorra's Battlemind and +Johnstone Metzger's Martial Hero from Class Warfare.
Let me know what do you think, and I hope to post soon more material on this class.