Thursday, March 16, 2017

Vampire Powered by the Apocalypse


Well, I know. There are already some works for doing vampires with the Apocalypse World engine, at least two that I know about.
One is the extensive add-on for the Urban Shadows game, made by +Tommy Rayburn, his add-on is huge and detailed, and is excellent for playing a World of Darkness campaign using the Urban Shadows game. You can find it here. In my personal opinion, though, this can be better exploited in a mixed game, with werewolves, vampires, wizards, hunters, and so on. Because that's the nature of Urban Shadows.
The other game is Undying, by +Paul Riddle. This is a vampire game, powered by the apocalypse. It looks quite interesting and it seems to explore the predatory nature of vampires quite well. I've never played a diceless game, though, and I would have to find a willing group to test it someday. Needless to say, this game is an original commercial product that has nothing to do with the World of Darkness universe. You can buy Undying here.

Then, why another PbtA hack for playing Vampire: the Masquerade in the Apocalypse World style? Well, the first main reason is because as a novice game developer, I wanted to exercise and stretch my PbtA muscles. So, this is first and foremost an exercise. Second, I want an experience closer to Vampire: the Masquerade the way I remember it. I don't know if I will ever play it or not, but I want to imagine how a translated version of specific V:tM rules and setting will look like in a PbtA environment.
Of course, I'm really just hacking at other PbtA games, mainly Urban Shadows since is the obvious choice for this. But I'm also checking other games for ideas—the use of d10s, for instance, came from the Kult game and it fits like a glove because the WoD games use d10s, so people can use their official V:tM dice bags! I'm even testing some of my ideas from Nahual. At the end of the day, I look at this experiment as the way painters copy other's masterpieces for practice and learning. If anyone is interested in using it to play, I'll be honored. I will be posting updates and pieces of it and may create a compilation once I have enough material. Let me know in the comments what do you think, and if anyone is interested in seeing this experiment thrive.

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2 comments:

  1. Awesome. I hope you continue the project!

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  2. Thanks! It will be a slow progress though. But I do want to continue with it.

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